Healing
Introduction
Healing governs a user's ability to restore health, stabilize others, and perform critical medical actions such as treating wounds, curing poisons, or reviving allies. Skill level directly impacts the amount healed, cast time, and the success rate of complex procedures.
Healing ranges from Level -10 to 20, supporting both untrained penalties and expert-level mastery. At low levels, healing may be ineffective or entirely blocked, while high levels enable swift and powerful restoration.
How It Works
❤️ Healing Amount Formula
The total healing provided is based on your skill level:
Final Healing = Base × Multiplier
Example: With a base of 100 HP and a +60% multiplier:
100 × 0.60 = 60 HP
🕒 Cast Time Formula
Healing takes time to apply, which is modified by your skill level:
Final Time = Base Seconds × Cast Time Modifier
Example: A 10-second ability with a +50% cast time modifier:
10 × 1.5 = 15 Seconds
Higher levels reduce cast time, while lower levels increase it significantly.
❗ Success Rate Formula (for risky treatments)
Used for surgeries, poisons, disease cures, resurrections, and other advanced medical tasks:
Final Success = Base × Multiplier + Base
Example: Base 50% with a +40% multiplier:
50% × 0.40 + 50% = 70%
Failure may result in partial healing, delayed treatment, or unintended side effects.
Healing Skill Table
-10
+100%
0%
-50%
-9
+95%
0%
-45%
-8
+90%
0%
-40%
-7
+85%
0%
-35%
-6
+80%
0%
-30%
-5
+75%
0%
-25%
-4
+70%
0%
-20%
-3
+65%
0%
-15%
-2
+60%
+5%
-10%
-1
+55%
+10%
-5%
0
+50%
+25%
+0%
1
+45%
+50%
+5%
2
+40%
+58%
+10%
3
+35%
+67%
+15%
4
+30%
+75%
+20%
5
+25%
+83%
+25%
6
+20%
+92%
+30%
7
+15%
+100%
+35%
8
+10%
+108%
+40%
9
+5%
+117%
+45%
10
0%
+125%
+50%
11
-5%
+133%
+55%
12
-10%
+142%
+60%
13
-15%
+150%
+65%
14
-20%
+158%
+70%
15
-25%
+167%
+75%
16
-30%
+175%
+80%
17
-35%
+183%
+85%
18
-40%
+192%
+90%
19
-45%
+200%
+95%
20
-50%
+208%
+100%
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